The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's safe to say that audiences were agreeably astonished by the quality of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the player's experience.
We followed Lucy the vault dweller, attempting to uphold her morals and discovering that the wasteland made that very difficult; Max, the militant faction initiate, who begins to question his cult's leadership and causes significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any sense of morality out in the irradiated wastes.
The debut season's ending revealed a major secret about who helped cause the nuclear war that sealed a population in underground vaults for hundreds of years. It also posed numerous mysteries unresolved for the second season – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the feedback to the show, so this time people are coming in with more excitement and altered expectations.”
The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, desolate iconic highway vibe of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the gamer's experience.
The Fallout TV series is notable for its tangible quality – its production team ensured real props and locations were fabricated, mirroring the improvised nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”
In fact, pretty much each creature you see on-screen is physical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were apparently pretty frightening up close.
The Fallout series works because it is made by accomplished storytellers who are also longtime fans, with the help of the original creators behind the source material. This shared passion for the universe is evident in the finished show.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a new audience reaction, something the showrunners themselves are excited to observe.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises the game director. “I’m looking forward to seeing what people think.”